|Biography:||Dr. J. Edward Swan II is a Professor of Computer Science and Engineering, and an Adjunct Professor of Psychology, at Mississippi State University. He holds a B.S. (1988) in computer science from Auburn University and M.S. (1992) and Ph.D. (1997) degrees in computer science from Ohio State University, where he studied computer graphics and human-computer interaction. Before joining Mississippi State University in 2004, Dr. Swan spent seven years as a scientist at the Naval Research Laboratory in Washington, D.C. Dr. Swan's research has been broad-based, centering on the topics of virtual and augmented reality, computer graphics, empirical methods, visualization, human-computer interaction, and human factors. Currently, Dr. Swan is studying human-factors aspects of augmented and virtual reality, with a particular focus on the perception of depth and layout, as well as empirical techniques for evaluating and validating visualizations. He has organized and taught 12 professional tutorials at IEEE Virtual Reality, IEEE Visualization, and ACM SIGGRAPH. His research has been funded by the National Science Foundation, the National Aeronautics and Space Administration, the Naval Research Laboratory, and the Office of Naval Research. Dr. Swan is a member of ACM, IEEE, and the IEEE Computer Society.|
|Research Interest: ||CAVS Lab Room 1104|
|Publications: ||Steed, C., Swan II, J. E., Fitzpatrick, P. J., & Jankun-Kelly, T. J. (2013). A Visual Analytics Approach for Correlation, Classification, and Regression Analysis. In Mao Lin Huang and Weidong Huang (Eds.), Innovative approaches of data visualization and visual analytics. IGI Global. 25-45. [Document Site]|
Kuparinen, L., Swan II, J. E., Rapson, S., & Sandor, C. (2013). Depth Perception in Tablet-Based Augmented Reality at Medium- and Far-Field Distances. Poster Compendium, Proceedings of ACM SIGGRAPH Symposium on Applied Perception (SAP 2013). Dublin, Ireland. DOI:10.1145/2492494.2514654.
Gabbard, J. L., Swan II, J. E., & Zargar, A. (2013). Color Blending in Outdoor Optical See-through AR: The Effect of Real-world Backgrounds on User Interface Color. Proceedings of IEEE Virtual Reality 2013 Short Papers and Posters. Orlando, FL: IEEE. 157-158. DOI:10.1109/VR.2013.6549410.
Jones, J. A., Swan II, J. E., & Bolas, M. (2013). Peripheral Stimulation and Its Effect on Perceived Spatial Scale in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics. IEEE. 19(4), 701-710. DOI:10.1109/TVCG.2013.37.
Jones, J.A., Swan II, J. E., Singh, G., Reddivari, S., Moser, K., & Hua, C. (2012). Improvements in Visually Directed Walking in Virtual Environments Cannot Be Explained by Changes in Gait Alone. Proceedings of the ACM Symposium on Applied Perception (SAP 2012). Los Angeles, CA.
|Total Publications by this Author: 95|